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Fight Back Oculus Meta Quest VR GameExperience Free
[Version]: Update the latest version of the store v1.17.8 on March 19, 2023 [Update]: Fix the update content, see the release notes below for details Name: Fight Back [Genre]: Fun, Casual, Experience, Gesture Tracking, Free Download [Platform]: Quest, Quest 2, Meta Quest Pro (all-in-one version). [Online]: Offline alone [Size]: 963MB [Refresh]: 90Hz [Language]: Multi-Chinese languages [French (France), English, Spanish (Spain)]. 【Description】: About this game: "A long time ago, the first star defeated the darkness.But today, the shadow has returned, and the starlight has disappeared again. Boss, what can you do to save your sisters? ” FIGHT BACK IS AN INTERACTIVE EXPERIENCE THAT ENABLES HAND TRACKING AND IS DESIGNED TO DEVELOP MENTAL SKILLS, CONFIDENCE, AND MUSCLE MEMORY. Learn the superpowers of light, fight against the shadows that control the universe, and uncover the mysteries behind it all! Venice Film Festival 2022 Official Competition *** Created by Céline Tricart (The Sun Ladies, the Key) and produced by Lucid Dreams Productions, Red Corner and France Télévision in collaboration with Albyon, Source Sound and 1518 Studios. With the support of CNC, Procirep, Région Auvergne-Rhône-Alpes.- 0
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Aura Oculus Meta Quest VR GameEye Tracking Free
[Version]: February 16, 2024 Update the latest version of the store v0.1.298 [Update]: Fix the update content, see the release notes below for details Name: Aura [Genre]: Fun, Experience, Eye Tracking, Gesture Tracking, Face Tracking, Free Download [Platform]: Quest, Quest 2, Quest 3, Quest Pro (all-in-one version). [Online]: Offline alone [Size]: 164MB [Refresh]: 90Hz [Language]: English 【Description】: About this game: Artists or game developers who want to see what's possible with Meta Quest Pro's eye tracking and face tracking features can see their implementation in this app. A fantasy character representing an alien will reflect your facial movements, including smiling, blinking, eyebrows, and more. Face tracking is encoded using a hybrid shape based on the Facial Action Coding System (FACS). You can see these blend deformations activate in the histogram shown to the left of the mirrored avatar. By observing how these blend shapes activate, you can get a good idea of how the blend shapes are combined to represent natural facial expressions. Once the motion is detected, the designer has the option to modify the intensity of the activation to match the character's creative intent. For example, if you have a character with a big mouth, you may not want to…- 0
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