Hand Physics Lab Oculus Meta Quest VR game

[Status]: The latest version of the store v1.2.2.0024.431 was updated on August 5, 2023.

[Update]: Fixed updated content, please see the version description below for details

【Name】:Hand Physics Lab

[Type]: Casual, fun, action, gesture tracking

[Platform]: Quest, Quest 2, Meta Quest Pro (all-in-one version)

[Online]: Single player offline

[Size]: 197MB

[Refresh]: 90Hz

[Language]: English

【illustrate】:

About this game

Unleash the power of your hands in this experimental physics sandbox! Hand tracking VR game.

Take full control of your hands and fingers, physically interact with your surroundings and many different objects and experiences, and enjoy VR like never before!

Explore the unique realm of Hand Physics Lab, where you can complete various tasks and puzzles using just your hands! You’ll go through over 80 different puzzles and experiences to unlock multiple playgrounds where you’ll have total freedom to paint, build and play! From finger painting eggs, building cube towers, using magnets and telepathy, shaking hands with clones, petting virtual cats and more.

Hand Physics Lab is an experimental project created and developed by Dennys Kuhnert, also known as a fun and fast-paced physics-based action VR game

Discover several experiences of interacting with your hands

  • Interactive buttons and controls
  • Tools including hammers, knives and crowbars
  • Block playground
  • Drawing tablet with pen
  • Paint egg station with your own fingers
  • Type on a mechanical keyboard
  • famous useless machine
  • weightlifting
  • Interactive and animated puppets
  • anti-gravity mode
  • Play with telekinesis and force fields!
Hand Physics Lab Oculus Meta Quest VR game
Hand Physics Lab Oculus Meta Quest VR game
Hand Physics Lab Oculus Meta Quest VR game
Hand Physics Lab Oculus Meta Quest VR game

new version update

New skins, custom finger mapping, color blindness mode, and more! ?

Don’t you like skinny fingers? good news! You can now choose from 3 different skins for your hands!

Having some issues activating hand tracking on your device? No problem, it’s now fully explained when you launch the game!

This update also adds custom finger mapping, allowing you to map certain fingers to others to help you enjoy the experience if you have a hand-related disability.

There is also a color blind mode! Each puzzle is now fully playable without color distinctions.

In addition to the default metric system, support for imperial units has been added to calibrate your height and ideal play area.

…and many more improvements and bug fixes!

enjoy!

? Features

  • ? 3 different hand/arm skins: clear skin, flesh and blood (default) and cartoon skin
  • ?️ Finger mapping assist system (map any finger to any other finger, except thumb)
  • ?️ Ability to manually change display refresh rate (72, 80, 90)
  • ? Color blind mode support
  • ? Option to switch between metric or imperial units
  • ? Start screen instructions on how to activate hand tracking in Oculus settings

? Improve

  • Improved hand physics, more responsive and natural!
  • Warning pops up when hand tracking is poor or out of view (optional)
  • Telepathy: Easier to capture objects. Instantly display the aiming line when aiming at an object
  • Baskull Ball: Throwing skulls is now easier and more natural
  • When resetting the level, only the entities are reset, the camera remains in the same orientation
  • Faster app load times
  • Snapping is now off by default in the Architecture playground
  • Improved main menu and Holomenu UI
  • Reduce initial calibration time
  • Fixed pixelated edges of sprites (logos, icons, etc.)
  • Improved pitching grip
  • Improve the feel of throwing heavy objects
  • Improved arm physics when hands are separated
  • Performance optimization

? Bug fixes

  • Fixed local gravity puzzle where the gravity source should be in the center of the sphere
  • Fixed invisible object puzzle where placed objects could easily fall out
  • Fixed arm collider not aligning correctly when hand detached
  • Fixed a bug that prevented the correct use of grab triggers with controllers on uncatchable objects

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